Musee Mechanique Vintage Penny Arcade DSC6813
by San Francisco
Title
Musee Mechanique Vintage Penny Arcade DSC6813
Artist
San Francisco
Medium
Photograph - Photography
Description
Musee Mechanique Vintage Penny Arcade DSC6813
Owner Ed Zelinsky began collecting at age 11 and his games were exhibited in the 1920s at Playland. In 1972 Playland closed and Musée Mécanique became a part of the Golden Gate National Recreation Area. The museum moved into the basement of Cliff House, just a few blocks north and across the Great Highway from the Playland site. Zelinsky's son, Dan Zelinsky, took a temporary job in the 1970s maintaining the collection. The museum was featured in the 2001 film The Princess Diaries and in a 2011 episode of the Japanese television show GameCenter CX. In 2002, when renovations to the Cliff House had begun, the National Park Service announced plans to relocate the Musée Mécanique temporarily to Fisherman's Wharf. A portion of the $14 million renovation was devoted to moving the museum, with support from the National Park Service, the Golden Gate National Recreation Area, and museum owner Ed Zelinsky. -wikipedia
A penny arcade can be any type of venue for coin-operated devices, usually for entertainment. The term came into use about 1905-1910. The name derives from the penny, once a staple coin for the machines. An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. - wikipedia
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November 20th, 2019
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